- 5 kills+7.50
- 8 assists+8.00
- 2 deaths-2.00
- 280 CS+2.80
- Team win+1.00
Know the game. Make the call.
Quick answers, clear squad rules and a scoring lab you can actually play with.
Every point should make sense.
Use the calculator for the exact receipt, then explore the test visual for a different way to read the same scoring rules.
Fixed role-native scoring
Kills, assists and deaths reflect each role’s opportunity set. A +1 win and capped role-native bonuses complete the receipt. The Worlds 2025 replay uses this version; existing leagues retain the scoring version under which their points were earned.
| Role | Kill | Assist | Death | Native bonuses |
|---|---|---|---|---|
| Top | +3 | +1.5 | -1.5 | Damage share · GD@15 |
| Jungle | +2.5 | +1.75 | -1.5 | Kill participation |
| Mid | +3 | +1.5 | -1.5 | DPM · GD@15 |
| Bot | +3 | +1.25 | -1.75 | DPM · CSM |
| Support | +1.5 | +2 | -1.25 | Kill participation · VSPM |
Bonuses use fixed public thresholds and cap at +2 each. Series are averaged to the games needed to win before a small progression bonus is added. Coefficients never change during a competition.
See the points change as you play.
Choose a role, move the stat lines and see the receipt update instantly.
Bot: CS, kills and clean wins make the BOT carry line move.
Simple on purpose.
- Kill
- +1.5
- Assist
- +1
- Death
- -1
- CS
- +0.01 each
- Game win
- +1
- 10+ kills or assists
- +2 pop-off
- Knockout series win
- +2
Different roles, one fair game.
The raw receipt stays visible for every role. Event data can apply a bounded role adjustment, so one position does not win simply because it produces more of one stat.
Move the Role balance slider above to inspect that adjustment between 0.85× and 1.15×.